Vol.4, No.04, April 2023
E-ISSN: 2723-6692
P-ISSN: 2723-6595
http://jiss.publikasiindonesia.id/
Journal of Indonesian Social Science, Vol. 4, No. 04, April 2023 370
The Implementation of Japanese Animation (Anime) In Advertising
Munafsin Aziz
1
, Susy Ong
2
1,2
Universitas Indonesia
Corresponding Author: [email protected]
ARTICLE INFO
ABSTRACT
Submitted
:22-04-2023
Received
:25-04-2023
Approved
:05-05-2023
Anime has become a popular cultural phenomenon in Japan and
around the world. The use of anime in advertisements has become
one of Japan's most effective marketing strategies. This article
discusses the use of anime in advertisements in Japan and the
advantages of using anime in advertisements. This article explains
the popularity of anime in Japan and how it has become a part of the
country's consumer culture. Then, this article also discusses how
anime is used in advertising to attract consumer attention and
increase product sales. Furthermore, this article discusses the
advantages of using anime in advertisements, including being
effective in reaching a young market, increasing brand appeal, and
giving a more attractive and unique impression to the advertised
product. This article also explains that the use of anime in
advertising can increase consumer engagement and build an
emotional connection between brands and consumers. Apart from
that, this article also contains examples of advertisements using
anime, both in the private and government sectors. Anime can also
help brands create positive and imaginative images that can
enhance brand impressions. Overall, the use of anime in advertising
in Japan has many advantages and is an effective marketing strategy.
Keywords: Anime, Japan,
Advertising.
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
1. Introduction
According to the Dentsu Web Quantitative Survey, young people aged 20-29 show
interest in anime at 64.3%. aged 15-19 years showed an interest of 72.4%; and more
surprisingly, people aged 40-49 years showed an interest of 48.4% towards anime. The
survey sampled 20,000 respondents nationwide in Japan, which is far above the number
required for a statistically significant study. The fact is, young people are very much attracted
to anime, and so are middle-aged individuals the medium has influences far and wide.
Anime should not be seen as just a minor interest, but rather a natural cultural phenomenon
that has always been segregated from young to midlife Japanese citizens for life.
Anime has now been likened to a company. Or at least say so as the corporate world
is finally starting to understand the power behind this style of animation (Goel & Upadhyay,
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2017). More and more brands are interested in incorporating anime into a company's brand
advertising visualization campaign. Today, the country that makes the most use of this
medium (no surprise) is Japan, the birthplace of anime. With the growing demographic of
anime appreciators, Japanese animation studios are finding themselves called upon to work
on corporate branded content (Budianto, 2015).
Marketers and advertising agencies try to make their advertisements more attractive,
attractive and distinctive. One of the techniques used to address this need is the use of
animation in advertisements. Viewers of all ages, whether kids, teens or adults are crazy
about animated characters. Animation provides freedom of expression for the imagination.
It takes the viewer in an imaginary world that artists dream of The development of anime in
Japan stems from the development of manga (Tsugata, 2013). There is one thing that is highly
valued by Japanese society, namely conformity in front of other people (tatemae) in the midst
of a crisis due to the second world war, at that time manga became the best medium of
expression for Japanese artists to express their thoughts in the form of manga stories which
were then adapted into the form anime (Cazacu, 2015). The first anime produced was in 1917
but is still a short animated film that only lasts about two to five minutes, most of which tell
stories about the folk tales (fairy tales) of that time. Anime continues to grow and its story is
influenced by the socio-political context of its time. Various anime titles began to be
produced, starting from anime with the theme of Japanese war propaganda such as
Momotaro no Uniwashi (Momotaro's Sea Eagle) which glorifies the spirit of war which takes
a background when Japan attacked the United States military base, namely Pearl Harbor
(Watanabe, 2014). Then the anime that reflects the hope and awakening of post-war science
is Tetsuwan Atomu or better known as Astro Boy. Astro Boy is Japan's first anime series and
is a milestone in the development of Japanese anime and has influenced the visualization of
Japanese anime to this day (Hill et al., 2004).
The formulation of the problem in research on the use of anime (Japanese animation)
in advertisements is as follows. 1) How is the concept of anime based on globalization in
Japan? 2) What is the concept of ad visualization? 3) What is the influence of anime (Japanese
animation) on ad visualization? 4) What are some examples of advertisements using anime
style?
And the aims of this study are 1) to explain the concept of anime based on
globalization in Japan 2) to explain the concept of advertising visualization 3) to explain the
influence of anime (Japanese animation) on ad visualization 4) to explain examples of
advertisements that use anime style.
2. Materials and Methods
In compiling this paper, researchers used literature review research. Literature
review is one of the research paradigms in which research objects are obtained from various
literature or various sources of literature such as books, journals, articles, and others. The
purpose of the researcher is to use a literature review, namely to carry out a critical
assessment of knowledge in the form of ideas, various discoveries that have an academic
orientation, and other things that can be obtained from literary sources. This literature
review has a research focus on various theoretical discoveries, principles, and ideas used to
answer various questions to answer the formulation of the problem.
The research method used is a qualitative-descriptive research method. This
qualitative research approach outlines and describes the various solutions used to answer
the problem formulation. According to Moleong (2014), descriptive analysis is describing the
phenomenon of what is experienced by the research subject and then analyzing it with
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existing theory. The data sources used in this study are secondary data sources obtained from
literature analysis such as literature analysis books or literature reviews such as books,
journals, articles, and others.
3. Results and Discussions
Anime Concept Based on Globalization in Japan
Anime is a style of animation originating from Japan that is characterized by bright,
colorful graphics depicting living characters in action-packed plots, often with fantastical or
futuristic themes. The term anime itself is often attached to all animated products produced
in Sakura Country. Anime from Japan also has its own characteristics, namely, the characters
or characters are depicted with light-colored hair and big eyes. In terms, anime is defined as
animation from Japan which is produced using hand-drawn techniques or using computer
technology. The first anime whose popularity spread outside Japan to several countries in
the world was Astro Boy, which has influenced the Japanese anime industry to this day.
Based on the theory of globalization in Japan, there is an area of globalization which
states that Japan has been more absorbed by global forces since the end of the US occupation;
Qualitative changes in the type of involvement of foreigners in Japan; and A similar dynamic
appears to be on the rise in the corporate world. Meanwhile, what was being debated was
that the combination of global competitive forces, the domestic financial crisis, and the
economic status that had persisted since the second quarter of 1997 finally sparked a debate
about restructuring caused by globalization (Ohsawa, 2018).
The allure of Japanese anime lies in its different qualities from Western animation.
Principal producer Kubo Pokemon stated that the nature of Japanese animation can be found
in its “characters that capture the heart of viewers, and the way they bring out their
emotions”. He also noted that anime provides "an interesting world view, adventure, lots of
character changing and a rich story". The competitiveness of Japanese anime stems from the
fact that 60% of anime is produced from manga (comic books). The manga boom in Japan
began with the inauguration of two weekly manga magazines in 1959. Today, 70,000 manga
titles and 120 million copies of comic books and manga magazines are printed annually.
This makes it clear that there is rapid growth in the anime character business. Popular
series from manga magazines were made into one comic book volume, and after several
comic book issues were released, they were made into TV anime programming. There is also
a high degree of affinity between music and anime, as seen by the success of Puffy (a Japanese
duo) in the United States. Popular comics have several million fans, and this ensures high TV
ratings. After airing on TV, the anime was transformed into a feature film, released on DVD,
and anime character merchandising was also carried out. This has led to the establishment
of a “one source/multi use” business model. Pokemon, which started as video game
characters, were developed based on this model, and have now grown into a 1 trillion
industry (Hu & Yokota, 2014).
The size of the anime market in Japan is over 200 billion, and 2 trillion when
merchandising is included. In contrast, the global animation industry is valued at around 300
billion, and is estimated to reach 3 trillion with merchandising. In other words, Japanese
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anime occupies over 60% of the global animation market in value for money, roughly the
same market share as calculated by TV program hours, as mentioned above. While Japanese
anime dominates the global market, their foundation is actually supported by small and
medium enterprises (SMEs). Studio Ghibli Inc., which produces Spirited Away and Howl's
Moving Castle, is actually a division of one of Japan's largest publishing companies, Tokuma
Shoten Publishing Co., Ltd., and was founded in 2005 with investment from Miyazaki Hayao
and others, with 140 employee. The anime appeals to fans worldwide by remaining faithful
to the hand-drawn method, as opposed to computer graphic animation created in Hollywood.
Anime production companies can be categorized into three types:
1) Original contractors involved in the planning and production of the anime, such as
Toei Animation Co., Ltd., Shin-ei Animation Co., Ltd., Pierrot Co., Ltd. Dan Tezuka
Productions Co., Ltd.;
2) Gross or primary subcontractor, intermediate production which takes general
production from the original contractor; And
3) Secondary subcontractors, small and medium sized dedicated studios that carry out
certain processes.
Because the original contractors had only a few dozen employees and very few full-
time animators, they hired temporary staff for each project.
Table 2.1 Major Anime Production Companies in Japan
No
Work
Location
(Tokyo)
Number of
employees
Capital
(millions)
Year
East.
1
Naruto, Hikaru
no Go
Mitaka
53
352
1979
2
Astro Boy,
Black Jack,
Jungle Emperor
Leo
Shinjuku
52
20
1968
3
Ghost in the
Shell, Blood+,
The Prince of
Tennis
Kokubunji
113
378
1987
4
Neon Genesis
Evangelion,
Cutie Honey
Koganei
60
20
1984
5
Fullmetal
Alchemist
Chiyoda
50
2,280
1995
6
Inuyasha,
Suginami
170
39
1972
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Mobile Suit
Gundam,
Steamboy
7
Howl's Moving
Castle, Spirited
Away
Koganei
140
10
2005
8
Dragon Ball,
Yu-Gi-Oh!
Nerima
260
2,867
1948
Japanese anime has earned a good share of overseas TV broadcasts, they have played
second fiddle to US animation when it comes to feature films. The animated feature film with
the highest viewership during the period 1999 to 2003 was Finding Nemo, with 500 million
people worldwide. In contrast, the highest-attending Japanese animated film, Pokemon: The
First Movie, was in eleventh place with a gross attendance of 150 million. Miyazaki's famous
anime, Howl's Moving Castle, opened in just 700 to 800 theaters in the United States in 2004,
while major films by Walt Disney Pictures or DreamWorks were shown in 2,000 to 3,000
theaters (Pisha, 2010).
It has been said that the popularity and strength of Japanese anime lies in the mix of
media as seen in Pokemon, and in the different feel they offer from Western animated
productions. US, European and other Asian animation companies are learning the secrets to
the success of Japanese anime, and are starting to adopt the Japanese business model. Fierce
competition is already underway in the animation industry where Japan is still the biggest
power.
In Japan itself, from children to adults, people are very enthusiastic about reading
manga and watching anime. In fact, they consider anime to be a part of their life. Because of
its popularity, currently anime is a lucrative business. However, on the other hand, many also
use it to commit crimes. Along with the development of technology, the quality of anime has
also developed. Computer visual technology, computer graphics, and so on, has made anime
production easier these days.
Advertising Visualization Concept
According to Vera, (2014), advertising is a form of mass communication which not
only functions as a means of promotion to offer goods and services, but also has an expanded
function as a tool for instilling symbolic meaning through language and visualization in
advertising messages. In addition, advertising is a portrait of reality in society so that it can
spread social, cultural, political values, and so on. In an advertisement, the message to be
conveyed is implanted through a series of codes (Saleha, 2016). Interpreting a message in
advertising, sometimes it is not the same from one person to another. Sometimes advertising
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messages are made so unique as a form of creativity of the maker, which is actually only a
representation of a phenomenon that must be interpreted by the audience (Vera, 2014).
Advertising visualization is the creative imagination of ideas, which are transformed
into effective advertising messages. It is the ability to imagine in your mind how the ad will
look when it is finished. Various visualization techniques are association, observation,
analysis of other advertisements, meditation, discussion and so on.
Ad visualization includes typography and illustrations. Typography has long been an
important part of promotional and advertising materials. Designers often use typography to
set the theme and mood in an advertisement; For example using bold and large text to convey
a certain message to the reader. Type is often used to draw attention to a particular
advertisement, combined with the efficient use of color, shapes and images. Today,
typography in advertising often reflects a company's brand. Fonts used in advertisements
convey different messages to readers; Classic fonts are for a strong personality, while more
modern fonts are for a cleaner, more neutral look. Bold fonts are used to make a statement
and draw attention.
As for illustrations, they are visual representations such as drawings, paintings,
photographs, or other works of art that emphasize subject rather than form. The purpose of
illustration is to explain or decorate a story, poem, or textual information (such as a
newspaper article), traditionally by providing a visual representation of something described
in the text. Editorial cartoons, also known as political cartoons, are illustrations that contain
a political or social message. Illustrations can be used to display a variety of subject matter
and serve a variety of functions, such as:
Gives a face to a character in a story
Displays a number of examples of items described in academic textbooks (e.g. a
typology)
Connecting brands with ideas of human expression, individuality and creativity
Make readers laugh or smile
For fun (make laugh) funny
Anime (Japanese Animation) In Advertisement
Advertising plays a big role in attracting people. Anime is one way to make advertising
more attractive and effective. Anime is no longer limited to children only, it has become
popular among adults as well. The company sees anime as an alternative to television and
commercial production because the budget required for animation is much more cost-
effective than live video production. Plus, animation doesn't require all the extra equipment
and effort. Therefore, marketers can save significant amounts of money by not having to pay
for production teams, renting equipment, and shooting insurance.
The use of anime when properly designed and positioned is an important
instructional variable for completing web-based instruction. Empirical evidence shows that
persona and even the presence of an animated assistant play a large role in user effectiveness
and anxiety. As we have seen, when anime appears as an important medium in advertising,
it will affect the visualization of the advertisement itself. As below, there are several anime
influences on ad visualization, including the following:
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1. Draw attention from ad visuals
One important aspect of advertising effectiveness is attention grabbing.
Traditionally, one common way to attract individual attention is to create a
distinctive or unusual ad execution (Burke & Hornof, 2001). Anime proponents have
found it effective in building awareness and attention. It has been observed that
humans subconsciously direct their attention towards moving objects regardless of
importance.
According todual coding theory, learning is most likely to occur when
appropriate visual and verbal information is presented at the same time, activating
both channels. It promotes attention, integration and memory for information.
Multimedia ads can attract more consumer attention than static banners, increase
interactivity, and allow online users to participate in e-commerce transactions
without leaving the site hosting the ad.
Since anime banner ads are perceived as more distinctive and unusual than
static ads, it is reasonable to suggest that anime banner ads may have better
attention potential than static ads. This suggests that images with anime will be
perceived as representing movement, relative to static versions of the same image,
prompting greater attention in the online advertising environment. In this case,
anime banner ads have better attention-getting abilities than static ads.
2. Increase the memory and memory of the audience / ad readers
Memory plays an important role in guiding an individual's perceptual
advertising process. Studies examining visual and verbal stimuli show that specific
stimuli are more likely to be remembered. More recall occurs as access to the
distinctive features in the stimulus increases. Anime banner ads result in shorter
response times and generate higher immediate recall than static banner ads. When
the attributes of the anime are highly correlated with the brand, consumers will
more easily remember the brand and give a good response so that anime advertising
characters remain in the minds of consumers. Spokes-character contributes
significantly to high product and character recognition rates. Anime may also tend
to increase the recognition of advertising banners.
3. It's possible Click-Through Rate
Click-through refers to the process of clicking a banner ad to the advertiser's
destination. Animation has a positive effect on the clickthrough rate. A study by
ZDNet, (1996) reports that animated/anime ads have a 15% higher click-through
rate than static ads. In some cases rates were found to be 40% higher. It has been
suggested that people are less likely to pay attention to advertisements if they are
animated in an effective manner. Anime ads also have the potential to generate
higher CTR than static ads and using motion and interactivity can attract more
consumer attention than static ads, generate shorter consumer response times and
garner more click-through rates than static ads. One of the studies showed
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contradictory results.
4. Shows high exploration of an ad
Heo and Sander found that emotional responses to web ads regarding
movement within the ad can serve as perceptual cues, which can dictate cognitive
and emotional experiences during online ad processing. Exploratory research shows
that consumers like the character of spokespersons and have even expressed their
trust and respect for them. Users visit websites not only for information, but also for
entertainment. In this case, anime commercials have been found to elicit higher
arousal.
Examples of Ads Using Anime Style
Below are some examples of advertisements using anime style, including the
following:
1. Upcoming anime studio collaborating with major video game companies (puzzle &
dragons)
Japanese game company Gung Ho Online Entertainment collaborated with
an anime studio on two 37-second anime to promote one of their most popular
games: Puzzles & Dragons. In one of the commercials, a group of high school students
gets together to play a game on their cell phones. This is augmented by several
colorful and chaotic scenes with game-related motifs. Puzzles & Dragons came out in
2013 and surpassed over 50 million downloads worldwide.
Figure 1. Collaboration of large video game advertisements
(puzzle & dragons) with anime
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2. Studio Ghibli Refreshes Audiences With Iced Tea (Umacha)
The studio behind hit films like Spirited Away and Howl's Moving Castle is
releasing this short series as part of a partnership with Asahi Beverage Company.
Umacha's animation style is a sketchy version of the storyboard similar to their 1999
film My Neighbors the Yamadas. In typical Studio Ghibli fashion, both episodes are
lighthearted as adults go about their lives over Asahi Beverage Company iced tea.
Figure 2. Studio Ghibli's advertising collaboration
with Iced Tea (Umacha) products
3. Instant Noodles and Romantic Misdirection Becoming the Perfect Combination
(Kaguya-Sama: Love Is War)
Instant noodle company He Wei Dao has a history of advertising its products
through anime collaborations. They have worked with some big titles like Gintama,
Re Zero, and Sword Art Online. In 2020, He Wei Dao partnered with A-1 Pictures,
spawning a two-part OVA series featuring characters from the hit anime, Kaguya-
sama: Love is War. The anime achieved huge success in 2019, capturing massive
social media attention through hilarious memes and addictive dance sequences. It's
a mystery that no one knows about such a collaboration considering its popularity.
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Figure 3. Kaguya-Sama advertising collaboration
with instant noodle products
4. McDonalds ad based on Japanese animation
With service-themed advertisements as well as job vacancies for fast food
restaurant workers, this ad captured the hearts of netizens and became a viral
sensation on the internet. Then not just one, but the viral anime format ad and even
then got a sequel, with a continuous story between the old ad and the new one.
Figure 4. Anime ad collaboration with McDonalds
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5. New Legal Awareness Ad using Tokyo Revengers anime characters
The Japanese government uses the Tokyo Revengers character as a
campaign to spread awareness of the new law that will be enforced in Japan.
Regarding the law itself, starting April 1, 2022, the Japanese government will begin
implementing the age of majority, which was originally from 20 to 18 years. This
means that starting April 2022, all 18-year-olds have the right to vote for a leader as
well as sign contracts (Nugraha & Susiatiningsih, 2019). These changes can certainly
encourage Japanese youth to be more involved in politics even though they are not
yet two heads old.
Figure 5. Tokyo Revengers anime characters were used as New Legal
Awareness Ads.
6. Spy x Family & the Japanese government collaborate to promote social security
numbers
The Japan Digital Agency launched a collaboration between the Japanese
government's My Number Card (Individual Number Card) system and popular
manga and anime series Spy × Family . This campaign is My Number Card
Operation” aims to encourage more Japanese citizens to apply for their own cards.
Site campaign website. it displays the characters from Spy × Family which explains
the benefits of getting a My Number Card, the security measures the card has, and
the application process.
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Figure 6. Spy X Family collaborating with the Japanese government
4. Conclusion
Based on the discussion that has been described, it can be concluded that anime is a
style of animation originating from Japan which is characterized by bright, colorful graphics
depicting living characters in action-packed plots, often with fantastic or futuristic themes.
While advertising visualization is the creative imagination of ideas, which are converted into
effective advertising messages. It is the ability to imagine in your mind how the ad will look
when it is finished. The influence of anime on the visualization of advertisements, among
others, is that it can attract attention from visual advertisements, improve the memory and
memory of viewers/readers of advertisements, enable click-through rates, and show high
exploration of an advertisement.
As for there are several suggestions from the author, among others, it is hoped that
the collaboration of advertising a product with anime can continue on an ongoing basis. This
is because the relationship between animated advertisements and a product can still be
continued not just once, but many times so that people have a special memory and
attractiveness of an advertising product.
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