e-ISSN: 2723-6692 p-ISSN: 2723-6595
Journal of Indonesian Social Sciences, Vol. 5, No. 11, November 2024 2883
Fauzi, A., & Pradipta, I. W. (2018). Research methods and data analysis techniques in education
articles published by Indonesian biology educational journals. JPBI (Jurnal Pendidikan Biologi
Indonesia), 4(2), 123–134. https://doi.org/10.22219/jpbi.v4i2.5889
Hidayat, S. F., & Prijotomo, J. (2017). Teknologi Virtual Reality dalam Arsitektur sebagai Bentuk
Penanganan Stres Masyarakat Perkotaan pada Masa Kini. Jurnal Sains Dan Seni ITS, 6(2).
https://doi.org/10.12962/j23373520.v6i2.26561
Jin, H., & Zhang, N. (2023). Machinery Changes and Challenges of Architecture and Landscape Design
in the Virtual Reality Perspective. Journal of Robotics, 2023, 1–9.
https://doi.org/10.1155/2023/1430551
Mahendra, A. D. K., Wedi, A., & Husna, A. (2022). Pengembangan desktop virtual reality arsitektur dan
seni bangunan peninggalan Hindu-Buddha di Indonesia. Jurnal Kajian Teknologi Pendidikan,
5(4), 412–422.
Manzilati, A. (2017). Metodologi Penelitian Kualitatif: Paradigma, Metode, dan Aplikasi. Universitas
Brawijaya Press.
Panya, D. S., Kim, T., & Choo, S. (2020). A Methodology of Interactive Motion Facades Design through
Parametric Strategies. Applied Sciences, 10(4), 1218. https://doi.org/10.3390/app10041218
Paturusi, Y. A., Tinangon, A. J., & Mandey, J. C. (2022). Arsitektur Virtual Expo, Fakultas Teknik
Universitas Sam Ratulangi Optimalisasi Konsep ‘Virtual Reality’ Dalam Berarsitekt. Jurnal
Arsitektur Daseng, 11(1), 115–124.
Podkosova, I., Reisinger, J., Kaufmann, H., & Kovacic, I. (2022). BIMFlexi-VR: A Virtual Reality
Framework for Early-Stage Collaboration in Flexible Industrial Building Design. Frontiers in
Virtual Reality, 3. https://doi.org/10.3389/frvir.2022.782169
Pratowo, R. D. (2022). Penggunaan Teknologi Virtual Reality pada Perencanaan Arsitektur. JOEICT
(Journal of Education and Information Communication Technology), 6(1), 17–21.
Rahmadianto, S. A., Putra Prasetya, B. P., & Soen, W. (2023). Perancangan Aset Visual 3D Virtual
Reality (VR) Gedung Universitas Ma Chung Sebagai Media Pengenalan Mahasiswa Baru.
Citradirga : Jurnal Desain Komunikasi Visual Dan Intermedia, 5(02), 75–85.
https://doi.org/10.33479/cd.v5i02.852
Rauf, H. L., Shareef, S. S., & Othman, N. N. (2021). Innovation in Architecture Education: Collaborative
Learning Method Through Virtual Reality. Journal of Higher Education Theory and Practice,
21(16), 33–40.
Shih, N.-J. (2000). An Application of Virtual Reality Formats in Managing Visual Information of
Earthquake Damaged Sites. International Symposium on Automation and Robotic In Construction,
1–6.
Syafril, R. S. (2019). Penerapan Sederhana Virtual Reality Dalam Presentasi Arsitektur. NALARs, 19(1),
29. https://doi.org/10.24853/nalars.19.1.29-40